October 11, 2024
ICT

Social Commerce Market Size To Rake USD 12.1 Bn By 2032

The social commerce market size is poised to grow by USD 12.1 billion by 2032 from USD 2.2 billion in 2022, exhibiting a CAGR of 18.58% during the forecast period 2023-2032. 

Social Commerce Market Size 2023 To 2032

Key Takeaways

  • Asia Pacific market has accounted for a 70.4% revenue share in 2022.
  • By business model, the B2C segment has accounted revenue share of 57% in 2022.
  • By platform, the video commerce segment has held a revenue share of around 42.7% in 2022.
  • By product, the apparel segment led the market with a revenue share of around 23.6% in 2022.

Precedence Research has conducted a comprehensive market study that provides valuable insights into the performance of the market during the forecast period. The study identifies significant trends that are shaping the growth of the Social commerce market. In this recently published report, essential dynamics such as drivers, restraints, and opportunities are highlighted for both established market players and emerging participants involved in production and supply.

To begin with, the Social commerce Market report features an executive summary that offers a concise overview of the marketplace. It outlines the key players and industry categories expected to have an impact on the market in the coming years. The executive summary provides an unbiased summary of the market.

Get a Sample Reporthttps://www.precedenceresearch.com/sample/3217

Report Scope of the Social Commerce Market:

Report Coverage Details
Market Size in 2023 USD 2.61 Billion
Market Size by 2032 USD 12.1 Billion
Growth Rate from 2023 to 2032 CAGR of 18.58%
Largest Market Asia Pacific
Base Year 2022
Forecast Period 2023 To 2032
Segments Covered By Product Type, By Platform, By Business Model, and By Access
Regions Covered North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa

Read More: Antacids Market To Reach USD 9.64 Bn By 2032

The empirical study on the global Social commerce market primarily focuses on the drivers in subsequent sections. It demonstrates how changing demographics are projected to influence the supply and demand dynamics in the Social commerce Market. Our market report for the Social commerce market also delves into the significant rules and regulations that are likely to impact the future growth of this sector. Moreover, in order to comprehend the underlying demand factors, industry experts have provided insights into its fundamental origins.

Key Market Players:

  • TikTok
  • WeChat
  • Etsy, Inc.
  • Pinterest
  • Pinduoduo Inc.
  • Shopify
  • Trell Shop
  • Twitter, Inc.
  • Snap, Inc.

Data Sources and Methodology

To gather comprehensive insights on the Global Social commerce Market, we relied on a range of data sources and followed a well-defined methodology. Our approach involved interactions with industry experts and key stakeholders across the market’s value chain, including management organizations, processing organizations, and analytics service providers.

We followed a rigorous data analysis process to ensure the quality and credibility of our research. The gathered information was carefully evaluated, and relevant quantitative data was subjected to statistical analysis. By employing robust analytical techniques, we were able to derive meaningful insights and present a comprehensive overview of the Global Social commerce Market.

The most resonating, simple, genuine, and important causes because of which you must decide to buy the Social commerce market report exclusively from precedence research

  • The research report has been meticulously crafted to provide comprehensive knowledge on essential marketing strategies and a holistic understanding of crucial marketing plans spanning the forecasted period from 2023 to 2032.

Key Features of the Report:

  • Comprehensive Coverage: The report extensively encompasses a detailed explanation of highly effective analytical marketing methods applicable to companies across all industry sectors.
  • Decision-Making Enhancement: It outlines a concise overview of the decision-making process while highlighting key techniques to enhance it, ensuring favorable business outcomes in the future.
  • Articulated R&D Approach: The report presents a well-defined approach to conducting research and development (R&D) activities, enabling accurate data acquisition on current and future marketing conditions.

Market Segmentation:

By Product Type

  • Apparels
  • Personal & Beauty Care
  • Accessories
  • Home Products
  • Food & Beverage
  • Health Supplements
  • Others

By Platform

  • Social Network-led Commerce
  • Video Commerce
  • Social Reselling
  • Group Buying
  • Product Review Platforms

By Business Model

  • Business to Business (B2B)
  • Business to Consumer (B2C)
  • Consumer to Consumer (C2C)

By Access

  • Mobile Devices
  • Desktops & Laptops

By Geography

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East and Africa

Reasons to Consider Purchasing the Report:

  • Enhance your market research capabilities by accessing this comprehensive and precise report on the global Social commerce market.
  • Gain a thorough understanding of the overall market landscape and be prepared to overcome challenges while ensuring robust growth.
  • Benefit from in-depth research and analysis of the latest trends shaping the global Social commerce market.
  • Obtain detailed insights into evolving market trends, current and future technologies, and strategic approaches employed by key players in the global Social commerce market.
  • Receive valuable recommendations and guidance for both new entrants and established players seeking further market expansion.
  • Discover not only the cutting-edge technological advancements in the global Social commerce market but also the strategic plans of industry leaders.

Table of Content

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Social Commerce Market 

5.1. COVID-19 Landscape: Social Commerce Industry Impact

5.2. COVID 19 – Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Social Commerce Market, By Product Type

8.1. Social Commerce Market, by Product Type, 2023-2032

8.1.1. Apparels

8.1.1.1. Market Revenue and Forecast (2020-2032)

8.1.2. Personal & Beauty Care

8.1.2.1. Market Revenue and Forecast (2020-2032)

8.1.3. Accessories

8.1.3.1. Market Revenue and Forecast (2020-2032)

8.1.4. Home Products

8.1.4.1. Market Revenue and Forecast (2020-2032)

8.1.5. Food & Beverage

8.1.5.1. Market Revenue and Forecast (2020-2032)

8.1.6. Health Supplements

8.1.6.1. Market Revenue and Forecast (2020-2032)

8.1.7. Others

8.1.7.1. Market Revenue and Forecast (2020-2032)

Chapter 9. Global Social Commerce Market, By Platform

9.1. Social Commerce Market, by Platform, 2023-2032

9.1.1. Social Network-led Commerce

9.1.1.1. Market Revenue and Forecast (2020-2032)

9.1.2. Video Commerce

9.1.2.1. Market Revenue and Forecast (2020-2032)

9.1.3. Social Reselling

9.1.3.1. Market Revenue and Forecast (2020-2032)

9.1.4. Group Buying

9.1.4.1. Market Revenue and Forecast (2020-2032)

9.1.5. Product Review Platforms

9.1.5.1. Market Revenue and Forecast (2020-2032)

Chapter 10. Global Social Commerce Market, By Business Model 

10.1. Social Commerce Market, by Business Model, 2023-2032

10.1.1. Business to Business (B2B)

10.1.1.1. Market Revenue and Forecast (2020-2032)

10.1.2. Business to Consumer

10.1.2.1. Market Revenue and Forecast (2020-2032)

10.1.3. Consumer to Consumer (C2C)

10.1.3.1. Market Revenue and Forecast (2020-2032)

Chapter 11. Global Social Commerce Market, By Access 

11.1. Social Commerce Market, by Access, 2023-2032

11.1.1. Mobile Devices

11.1.1.1. Market Revenue and Forecast (2020-2032)

11.1.2. Desktops & Laptops

11.1.2.1. Market Revenue and Forecast (2020-2032)

Chapter 12. Global Social Commerce Market, Regional Estimates and Trend Forecast

12.1. North America

12.1.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.1.2. Market Revenue and Forecast, by Platform (2020-2032)

12.1.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.1.4. Market Revenue and Forecast, by Access (2020-2032)

12.1.5. U.S.

12.1.5.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.1.5.2. Market Revenue and Forecast, by Platform (2020-2032)

12.1.5.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.1.5.4. Market Revenue and Forecast, by Access (2020-2032)

12.1.6. Rest of North America

12.1.6.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.1.6.2. Market Revenue and Forecast, by Platform (2020-2032)

12.1.6.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.1.6.4. Market Revenue and Forecast, by Access (2020-2032)

12.2. Europe

12.2.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.2.2. Market Revenue and Forecast, by Platform (2020-2032)

12.2.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.2.4. Market Revenue and Forecast, by Access (2020-2032)

12.2.5. UK

12.2.5.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.2.5.2. Market Revenue and Forecast, by Platform (2020-2032)

12.2.5.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.2.5.4. Market Revenue and Forecast, by Access (2020-2032)

12.2.6. Germany

12.2.6.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.2.6.2. Market Revenue and Forecast, by Platform (2020-2032)

12.2.6.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.2.6.4. Market Revenue and Forecast, by Access (2020-2032)

12.2.7. France

12.2.7.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.2.7.2. Market Revenue and Forecast, by Platform (2020-2032)

12.2.7.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.2.7.4. Market Revenue and Forecast, by Access (2020-2032)

12.2.8. Rest of Europe

12.2.8.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.2.8.2. Market Revenue and Forecast, by Platform (2020-2032)

12.2.8.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.2.8.4. Market Revenue and Forecast, by Access (2020-2032)

12.3. APAC

12.3.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.3.2. Market Revenue and Forecast, by Platform (2020-2032)

12.3.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.3.4. Market Revenue and Forecast, by Access (2020-2032)

12.3.5. India

12.3.5.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.3.5.2. Market Revenue and Forecast, by Platform (2020-2032)

12.3.5.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.3.5.4. Market Revenue and Forecast, by Access (2020-2032)

12.3.6. China

12.3.6.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.3.6.2. Market Revenue and Forecast, by Platform (2020-2032)

12.3.6.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.3.6.4. Market Revenue and Forecast, by Access (2020-2032)

12.3.7. Japan

12.3.7.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.3.7.2. Market Revenue and Forecast, by Platform (2020-2032)

12.3.7.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.3.7.4. Market Revenue and Forecast, by Access (2020-2032)

12.3.8. Rest of APAC

12.3.8.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.3.8.2. Market Revenue and Forecast, by Platform (2020-2032)

12.3.8.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.3.8.4. Market Revenue and Forecast, by Access (2020-2032)

12.4. MEA

12.4.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.4.2. Market Revenue and Forecast, by Platform (2020-2032)

12.4.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.4.4. Market Revenue and Forecast, by Access (2020-2032)

12.4.5. GCC

12.4.5.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.4.5.2. Market Revenue and Forecast, by Platform (2020-2032)

12.4.5.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.4.5.4. Market Revenue and Forecast, by Access (2020-2032)

12.4.6. North Africa

12.4.6.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.4.6.2. Market Revenue and Forecast, by Platform (2020-2032)

12.4.6.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.4.6.4. Market Revenue and Forecast, by Access (2020-2032)

12.4.7. South Africa

12.4.7.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.4.7.2. Market Revenue and Forecast, by Platform (2020-2032)

12.4.7.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.4.7.4. Market Revenue and Forecast, by Access (2020-2032)

12.4.8. Rest of MEA

12.4.8.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.4.8.2. Market Revenue and Forecast, by Platform (2020-2032)

12.4.8.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.4.8.4. Market Revenue and Forecast, by Access (2020-2032)

12.5. Latin America

12.5.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.5.2. Market Revenue and Forecast, by Platform (2020-2032)

12.5.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.5.4. Market Revenue and Forecast, by Access (2020-2032)

12.5.5. Brazil

12.5.5.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.5.5.2. Market Revenue and Forecast, by Platform (2020-2032)

12.5.5.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.5.5.4. Market Revenue and Forecast, by Access (2020-2032)

12.5.6. Rest of LATAM

12.5.6.1. Market Revenue and Forecast, by Product Type (2020-2032)

12.5.6.2. Market Revenue and Forecast, by Platform (2020-2032)

12.5.6.3. Market Revenue and Forecast, by Business Model (2020-2032)

12.5.6.4. Market Revenue and Forecast, by Access (2020-2032)

Chapter 13. Company Profiles

13.1. TikTok

13.1.1. Company Overview

13.1.2. Product Offerings

13.1.3. Financial Performance

13.1.4. Recent Initiatives

13.2. WeChat

13.2.1. Company Overview

13.2.2. Product Offerings

13.2.3. Financial Performance

13.2.4. Recent Initiatives

13.3. Etsy, Inc.

13.3.1. Company Overview

13.3.2. Product Offerings

13.3.3. Financial Performance

13.3.4. Recent Initiatives

13.4. Pinterest

13.4.1. Company Overview

13.4.2. Product Offerings

13.4.3. Financial Performance

13.4.4. Recent Initiatives

13.5. Pinduoduo Inc.

13.5.1. Company Overview

13.5.2. Product Offerings

13.5.3. Financial Performance

13.5.4. Recent Initiatives

13.6. Shopify

13.6.1. Company Overview

13.6.2. Product Offerings

13.6.3. Financial Performance

13.6.4. Recent Initiatives

13.7. Trell Shop

13.7.1. Company Overview

13.7.2. Product Offerings

13.7.3. Financial Performance

13.7.4. Recent Initiatives

13.8. Twitter, Inc.

13.8.1. Company Overview

13.8.2. Product Offerings

13.8.3. Financial Performance

13.8.4. Recent Initiatives

13.9. Snap, Inc.

13.9.1. Company Overview

13.9.2. Product Offerings

13.9.3. Financial Performance

13.9.4. Recent Initiatives

Chapter 14. Research Methodology

14.1. Primary Research

14.2. Secondary Research

14.3. Assumptions

Chapter 15. Appendix

15.1. About Us

15.2. Glossary of Terms

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